Gaming Guide - Level Faster
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Death hotspots

The worst five-second death windows in this fight.

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Encounter context

About this encounter

Fallen-King Salhadaar is bound by Xal'atath while void orbs march toward him through the arena. The raid stops orbs from reaching the boss while alternating between rotating beam intermissions and direct damage on the king.

What kills pulls

Damage escalates each time a Void Convergence orb reaches the boss and stacks his buff. Entropic Unraveling at 100 energy creates the largest visible raidwide pulse, hitting every second of the channel. Despotic Command circles overlap with healing absorbs, so tank damage from Destabilizing Strikes is what kills pulls during back-to-back Despotic windows.

How to read this chart

Average damage taken

The primary line shows the average damage taken across all logged pulls at each second of the fight. Use it as a baseline to find the consistent spike windows.

Standard deviation band

The wider band covers one standard deviation either side of the average. About 68% of pulls fall inside it. A wide band points to mechanics with variable outcomes: avoidable damage some players miss, random targeting, or differences in mitigation.

95% confidence interval

The narrower band is our confidence in the average estimate. A tight band means a lot of consistent logs at that second. A wider band points to thinner data or inconsistent execution.

Deaths per pull

The death bars on the right axis show the average number of player deaths logged at each second. They usually trail the damage spike by a few seconds, since deaths follow whatever just hit the raid.

Hotspot windows

The table under the chart picks the top death seconds and groups them into windows. Useful for matching cooldowns to the moments where pulls actually fall apart.

Source and selection

Data is aggregated from public progression logs (first successful kills) and is anonymized before display.