Overview
Eternal Venom is the whole encounter. Soak Ravenous Feast to strip one stack per hit. Each hit applies Feasted and knocks you back, so the same player cannot soak twice. Use three assigned groups, one soak each. Face the knock into safe ground.
They Submerge after two main-phase cycles. The third Submerge is the practical enrage: the floor is gone, and Uncoiled Wrath will have already started if the health bars diverged. They cannot be moved, so spread loosely around both. Lust on pull. Keep them within a few percent and kill them in the same window.
Vexhul
Caustic Deluge is a tank pushback beam. The tank must stay in range while globules spawn. Low-stack players soak those orbs, one at a time. Venomous Emergence plants three Spawn of Vexhul in the middle. They pulse a stack on spawn and cast Corrosive Spit beams. Plant after a one-second adjust so the raid can sidestep. Stir the Depths sends slow waves across the floor. Each hit is another stack. Tanks never leave melee, even when adds are up.
Ithraz
Stone Breaker knocks the tank and drops three sequential soaks. Eat all three in spawn order or the platform slams the raid, then taunt-swap. Coiling Ichor players walk to the rim. The circle shrinks, so you can tighten drops as it expires. Ravenous Feast is three split soaks. Each hit strips one Eternal Venom, applies Feasted, and knocks. Use three assigned groups, one soak each, and face the knock into safe ground. Eternal Venom kills at 10 stacks, so call high-stack players into the next feast.
Submerge
Both snakes dive. Orbs around Vexhul telegraph which way Vile Flood will rotate. The beam always starts on Vexhul's tank, so the raid can skip it by moving the other way. Ithraz rains Sanguine Storm while you circle. Congealed Gore pools snare 60%, so walking into your own Ichor drops during the beam is how people die. After three phases you are out of floor.
By role
Tanks
Stay in melee on both, even during adds. Soak every Stone Breaker in order, then swap. On Caustic Deluge, stay in range while globules spawn.
Healers
Eternal Venom ticks harder as stacks climb, so put extra healing on loaded players. Ramp each Ravenous Feast soak. Toxic Fumes is constant chip under the big overlaps.
DPS
Kill Venomous Emergence spawn first. Dodge waves. Cleave both so they die together before the third Submerge.
Why pulls die
People die to Eternal Venom at 10 stacks, or to a second Ravenous Feast soak while Feasted. Stone Breaker hitting nobody slams everyone. Vile Flood plus Sanguine Storm is the largest overlap, especially through Congealed Gore snares. Late deaths are Uncoiled Wrath after one snake died first.
Questions
How do you remove Eternal Venom?
Stand in one Ravenous Feast hit. Each strike removes one stack of Eternal Venom, applies Feasted, and knocks you back, so the same player cannot soak twice. Use three assigned groups.
Should you kill one Twin Fang first?
No. They do not share health. The survivor gains Uncoiled Wrath and ramps. Kill them together, and finish both before the third Submerge.
Which way do you run during Submerge?
Read Vexhul's rotating orbs, then move opposite the Vexhul tank. The beam starts on that tank. Going the other way skips the first sweep. Do not walk into Congealed Gore from your own Ichor drops.
