Gaming Guide - Level Faster
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Death hotspots

The worst five-second death windows in this fight.

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Encounter context

About this encounter

Imperator Averzian is the first Voidspire encounter, a single-target fight built around a tic-tac-toe grid of void portals. The raid moves between soak groups and tank swap windows while preventing three portals from aligning.

What kills pulls

Damage rises in waves around Umbral Collapse, which hits the raid for ~555k Shadow split between players standing inside the soak. Tank deaths cluster when Blackening Wounds stacks roll over without a swap. Pulses of Pitch Bulwark and Oblivion's Wrath stack on top of soak damage and create the visible mid-pull spikes on the chart.

How to read this chart

Average damage taken

The primary line shows the average damage taken across all logged pulls at each second of the fight. Use it as a baseline to find the consistent spike windows.

Standard deviation band

The wider band covers one standard deviation either side of the average. About 68% of pulls fall inside it. A wide band points to mechanics with variable outcomes: avoidable damage some players miss, random targeting, or differences in mitigation.

95% confidence interval

The narrower band is our confidence in the average estimate. A tight band means a lot of consistent logs at that second. A wider band points to thinner data or inconsistent execution.

Deaths per pull

The death bars on the right axis show the average number of player deaths logged at each second. They usually trail the damage spike by a few seconds, since deaths follow whatever just hit the raid.

Hotspot windows

The table under the chart picks the top death seconds and groups them into windows. Useful for matching cooldowns to the moments where pulls actually fall apart.

Source and selection

Data is aggregated from public progression logs (first successful kills) and is anonymized before display.