Gaming Guide - Level Faster
Zoom 100%

Death hotspots

The worst five-second death windows in this fight.

Loading death data…

Encounter context

About this encounter

Vaelgor and Ezzorak are corrupted dragon guardians fought together. The raid balances damage between the pair to keep Twilight Bond from empowering the lower-health dragon while juggling the dragons' separate breath and zone mechanics.

What kills pulls

Damage spikes during Dread Breath targeting and the passage of Gloom orbs across the room. If Twilight Bond ticks up from uneven damage, the same mechanics hit harder on the next rotation, so the chart trends upward on long pulls. Death clusters come from stacking fear on top of Gloomfield, or from soak groups failing to shrink the field in time.

How to read this chart

Average damage taken

The primary line shows the average damage taken across all logged pulls at each second of the fight. Use it as a baseline to find the consistent spike windows.

Standard deviation band

The wider band covers one standard deviation either side of the average. About 68% of pulls fall inside it. A wide band points to mechanics with variable outcomes: avoidable damage some players miss, random targeting, or differences in mitigation.

95% confidence interval

The narrower band is our confidence in the average estimate. A tight band means a lot of consistent logs at that second. A wider band points to thinner data or inconsistent execution.

Deaths per pull

The death bars on the right axis show the average number of player deaths logged at each second. They usually trail the damage spike by a few seconds, since deaths follow whatever just hit the raid.

Hotspot windows

The table under the chart picks the top death seconds and groups them into windows. Useful for matching cooldowns to the moments where pulls actually fall apart.

Source and selection

Data is aggregated from public progression logs (first successful kills) and is anonymized before display.